![]() ![]() Find all instances of gethitvar(zoff) and replace with 0, or otherwise change the logic to omit the check.Use the GameWidth and GameHeight triggers instead of constants like 320 and 240 where referring to the width and height of the play area. ![]() Use the AILevel trigger to detect the activation of player AI, instead of previous methods.Use the StageVar trigger to detect which stage a player is on, instead of previous methods.Add win quotes to your character by adding a section to the CNS file.This information is in the "Music and Sound changes" section of this document. instead of volume = 0, use volumescale = 100. The behavior of volumescale is different from volume in that it interprets its parameter as a percentage instead of an offset, e.g. Locate all PlaySnd state controllers with a volume parameter and change it to use volumescale instead.You may copy the controller from state 5900 in common1.cns. If the player CNS has overridden state 5900, you will need to add a RemapPal controller to your state 5900. ![]()
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